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sushrukh
10-02-2007, 04:15 PM
PT Boats - Knights of the Sea DirectX 10 benchmark: Performance and analysis

" The final game will support both DX10 and DX9, but this demo is a demonstration of what the final game will look like in DirectX 10. The demo features all the visual effects and some of the highly detailed models that will be available in the game.


http://www.elitebastards.com/hanners/pt-boats/images/slides01_tn.jpg

Ever since shaders became an important part of the rendering pipeline, water effects have had the most to gain from each extension and improvement to DirectX. Given Knights of the Sea's naval-based action, it was almost inevitable that the brunt of this title's DirectX 10 functionality would also focus on water. With the game taking place on such large expanses of sea, getting the water to look 'right' was an important consideration for Akella, and to attempt to do this they have created an ocean 'grid', allowing for adaptive detail of waves - In other words, to make sure that the sea right in front of the camera looks good, while saving processing time on water in the distance where the quality of the sea and waves are less important.

http://www.elitebastards.com/hanners/pt-boats/images/slides06_tn.jpg

Continuing with the water theme, reflections on the surface of the ocean have also been given some consideration, and have been designed to realistically reflect both light and objects.

http://www.elitebastards.com/hanners/pt-boats/images/slides05_tn.jpg

This focus on accurate reflections extends all of the way to the gunfire of the ships - While High Dynamic Range rendering is used to depict the flashes of the gunfire itself, it is also used to show the reflections on those flashes on the surface of the ocean. Personally, I have to say that this is one of the best looking features of this title from what we've seen so far.

http://www.elitebastards.com/hanners/pt-boats/images/slides04_tn.jpg

Aside from its reflectivity, the ocean in PT Boats is also suitably transparent - In the screenshot above, you can see the distorted image of the torpedo underwater as it makes its way toward its intended target.

http://www.elitebastards.com/hanners/pt-boats/images/slides03_tn.jpg

It isn't just the surface of the ocean that gets the top-notch image quality treatment - Dip beneath the ocean and you'll find beams of light filtering through into the depths in a realistic manner, courtesy of DirectX 10 functionality.

http://www.elitebastards.com/hanners/pt-boats/images/slides02_tn.jpg

Moving away from the ocean for a moment, this title also makes use of DirectX 10's soft particle effects to deliver realistic smoke that is affected by both physics and its immediate surrounding environment. This functionality has already been put to good use in another DIrectX 10 sporting title, World in Conflict, but it's good to see it get another outing here.

http://www.elitebastards.com/hanners/pt-boats/images/torpedo_tn.jpg

The final item on the agenda is, perhaps, the tour de force of Knights of the Sea - Its wave effects. Using the geometry shading capabilities introduced in DirectX 10, this title uses wave simulations, coupled with geometry displacement, to make for some spectacular torpedo explosions as well as more subtle wave movements and caustic effects throughout the game. The animated comparison image above shows the results of a torpedo hit on a ship, to give you some idea as to how it looks. You really have to see it live in action to really appreciate it, and this particular rendering feature really adds something to both the look and feel of the title. "

Link to the review of this new benchmark :- http://www.elitebastards.com/cms/index.php?option=com_content&task=view&id=470&Itemid=29&limit=1&limitstart=1

Official site for the Benchmark :- http://www.pt-boats.net/

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Download the benchmark (256.93 MB) from here :-

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http://ru.akella.com/Files/Games/121/PTSetup17.09.07.exe (Official Server with Resume Dwld support)

or from here :- http://www.gamershell.com/download_21133.shtml


or from here :- http://games.internode.on.net/filelist.php?filedetails=11781


I'm dwlding it right now. :)

----------------------------Vista & DX10 Only---------------------------

Schwarz
10-02-2007, 04:41 PM
I'm downloading it from gamershell and its pretty fast !
Thanks sush its look pretty !

timberwolf120
10-02-2007, 08:38 PM
Can you guys tell us your thoughts about the benchmark?

sushrukh
10-02-2007, 08:41 PM
I'm still dwlding it Timber but i don't have a DX10 capable card & as this is mainly a DX10 based benchie, i hope Schwarz or somebody else will give you a more proper/perfect feedback.

SwedBear
10-02-2007, 09:03 PM
Interesting! I'll give this a wirl later tonight.

/B

sushrukh
10-02-2007, 09:25 PM
Ya, please do give us some feedback sir as you are using a DX10 card. :)

AJ.
10-02-2007, 09:31 PM
I'm having issues with it. I get this error; "This program requires Windows NT version 6.0 or later"

I googled windows NT and got nothing. Any advice? :confused:

sushrukh
10-02-2007, 09:33 PM
Which OS are you using ? XP or Vista ?

AJ.
10-02-2007, 09:34 PM
As of now, XP.

sushrukh
10-02-2007, 09:46 PM
Well NT 6.0 is actually Vista.So, you need Vista to run it.I've added the "Vista Only" thing in my first post.

darkorb
10-02-2007, 10:08 PM
Im dl'ing it now.

its going decently at 200kb/s

22Mins remaining

AJ.
10-02-2007, 10:08 PM
Hmm... I misunderstood lol. When I read both DX9 and DX10 I missed "but this demo is a demonstration of what the final game will look like in DirectX 10" out of excitement :lol:

I don't want vista as my main os right now. I just recovered from a failed dual boot attempt.

Schwarz
10-02-2007, 10:09 PM
It works very fine guys.
I haven't let the whole demo run because I was running to instance of F@H with a HIGH priority while downloading a german adventure game.
Everlight I think.
But even with all that I was getting 18 Average FPS and sometimes up to 30 40.
I didn't put any AA though but I will let you guys know what I think once I run it clean with a restart of my computer.
Its been on all night :p

Like I said guys get it on gamershell it was really fast for me.
The original site seems very slow.

sushrukh
10-02-2007, 10:14 PM
You can also dwld from the official site :- http://ru.akella.com/Files/Games/121/PTSetup17.09.07.exe

This is pretty fast for me & has resume support.I think the Gamershell doesn't support resuming Schwarz but ya,they are pretty fast.

Schwarz
10-02-2007, 10:18 PM
Yah but the site you pointed at is like in russia or something isn't it ??
For me being all the way here in Canada (East) its not really worth it :(

sushrukh
10-02-2007, 10:24 PM
So, what Schwarz ? I don't have any idea about how can dwlding from that site isn't worth for you.Does your ISP charges more if you dwld from another country's server ? I'm in India & still can dwld at the fullest bandwidth from them my friend & you may have noticed that " Akella " part in that link.Akella software is actually the developer of this benchie.This software has actually been made by Russians.Nice made. :)

Schwarz
10-02-2007, 10:32 PM
No no no I have nothing agaisn't Russians and no my ISP won't charge me more for russian downloads lol.
Its just that its faster for me to download from a US server then a Russian server

sushrukh
10-02-2007, 10:43 PM
Ok got it Schwarz. :)

darkorb
10-02-2007, 10:44 PM
its not working for me

it saying that i dont have the Ageia card installed :S

sushrukh
10-02-2007, 10:46 PM
Dwld the Ageia driver from here & try :- http://www.ageia.com/drivers/PhysX_7.09.13_SystemSoftware.exe

Schwarz
10-02-2007, 11:23 PM
Strange though cause when I was installing the thing it asked me to install the Ageia driver...
But anyways for some reason you need the ageia driver.

darkorb
10-03-2007, 12:59 AM
yea, when i was intalling the game it installed the Ageia aswell.

Just instllaed what Sush linked me too, didnt work. this is what it says..

"Error initializing Ageia PhysX. Probably you must install Ageia PhysX!"


thats what it actually says..

Schwarz
10-03-2007, 02:56 AM
What the...
No I don't have an ageia physx and it works...?

sushrukh
10-03-2007, 02:34 PM
Darkorb, first uninstall the benchmark & the Ageia driver from control panel/Add Remove.Be sure to check that Ageia driver isn't present.Then install the benchmark again & when it asks to install the Ageia driver, don't install that.The benchmark will install without the Ageia driver.Now, install that Ageia PhysX driver which you have downloaded earlier.Lemme know.

darkorb
10-09-2007, 06:33 AM
thanks sush!!

its working fine now.
here are some results for ya

at 576/1700 clock speeds on my 640mb @ 1680x1050

high/0aa

fps 30.8
max 53.9
min 16.6
Mission 68
Frames 5264



high/2xaa

fps 25
max 33.2
min 17
Mission 68
Frames 4290



high/4xaa

fps 19
max 19
min 12.3
Mission 68
Frames 3295

anything higher, like 8xAA, it just is so slow, takes more than 10 minutes (cuz my screenshaver turns on)

gonna try OC'in and see what my results are. and ill try again with SLI

sushrukh
10-09-2007, 01:00 PM
Great that you have got it workin' & ya when you'll get the Fatal1ty,let us know how's the SLI workin'.Be sure to put the Fatal1ty card in the secondary slot & your 640 MB in the primary slot.Keep us updated. :)

darkorb
10-09-2007, 05:43 PM
i cant wait for the card to come in

i think i might pop in the fatality and see how it does first w/o sli, then sli it after

sushrukh
03-04-2008, 06:20 PM
Reviving this old thread coz then i didn't have a DX10 card.So, i couldn't run this test.Now i have the card.So, i ran this & got :---

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Fps 31.3
Max 52
Min 17.3