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View Full Version : Need help with Objects Quality settings in Crysis!!!


Frag Maniac
12-20-2007, 03:07 PM
This is the final phase in my graphics settings tweaks for Crysis, but I need help from someone whom really understands the e commands. Basically what I want to do is keep the rocks on the ground from popping into view right in front of me without draining the FPS too much.

I know it involves the Objects Quality setting because when I bumped it up from Low I noticed the rocks don't appear in front of me anymore. At High I don't see them appear at all and at Medium just barely now and then in the distance, which is tolerable.

The problem is even at Medium it makes me have to drop the res down and the FPS is fairly low, so I want to pick only the commands that effect the rocks popping into view and change just those.

Here is the list of commands from the sys_spec_ObjectDetail.cfg file listed as level 2 or Medium:

e_obj_quality=2
e_lod_ratio=4
e_lod_min=1
e_view_dist_ratio_detail=19
e_view_dist_ratio_vegetation=21
e_vegetation_min_size=0.5
sys_flash_curve_tess_error=4
e_decals_life_time_scale=1
e_max_view_dst_spec_lerp=0.5
e_vegetation_sprites_distance_custom_ratio_min=0.7 5
e_vegetation_sprites_distance_ratio=1
es_DebrisLifetimeScale=0.6
e_cbuffer_resolution=128
e_dissolve=0
ca_AttachmentCullingRation=120
e_terrain_occlusion_culling_max_dist=130

Please tell me if it's one or more of these commands that has to do with the rocks appearing in front of me and advise what to set them at. If it's some other command not listed here please let me know which one to use and what to set it at.

I thought it might be e_Terrain_Lod_Ratio, but at Med and High it's set at 1, so that may not be it. As far as I know from having played with the editor a bit these rocks are actually considered part of the vegetation, so perhaps it's e_view_dist_ratio_vegetation?

One thing I DO know is that going from Med to High Objects Quality results in e_Lod_Ratio jumping from 4 to 6. Any help would be appreciated. Rocks appearing in front of you is one of the single most annoying things about trying to get max visual quality on a mediocre rig.

Frag Maniac
12-23-2007, 02:34 AM
Just a heads up for those of you with mediocre system spec trying to run Crysis without the rocks appearing and disappearing. I have found a way to keep it from happening without draining FPS nearly as much as using Medium or High objects quality settings.

All you need do is use two of the commands above found in the system cfg objects detail file. Try the following tweaks...

e_view_dist_ratio_detail = 22
e_view_dist_ratio_vegetation = 26

...put these in a text file you rename to System.cfg (not System.cfg.txt) and place it in your Crysis directory. To check and make sure you installed the tweak right type the commands in the console one at a time without their values and hit enter. If you did it right it will show 22 and 26 as the values.

Here's a more in depth explanation of how to make and install a System.cfg file (scroll halfway down the page): http://www.tweakguides.com/Crysis_8.html (http://www.tweakguides.com/Crysis_8.html) I have already received responses from two other players elsewhere that said this worked for them. This is a much needed tweak as it makes driving and stalking the enemy around rocks easier as you don't see rocks appearing and disappearing in front of them.

What this does is use the values in between Med and High object quality for view distance ratio on vegetation and detail. Since these rocks are accessed in the editor via Terrain\Vegetation, I assumed it would affect them, and it does. Set object quality to Low before installing this tweak. When you launch the game the objects quality tab will then say Custom.