Frag Maniac
12-20-2007, 03:07 PM
This is the final phase in my graphics settings tweaks for Crysis, but I need help from someone whom really understands the e commands. Basically what I want to do is keep the rocks on the ground from popping into view right in front of me without draining the FPS too much.
I know it involves the Objects Quality setting because when I bumped it up from Low I noticed the rocks don't appear in front of me anymore. At High I don't see them appear at all and at Medium just barely now and then in the distance, which is tolerable.
The problem is even at Medium it makes me have to drop the res down and the FPS is fairly low, so I want to pick only the commands that effect the rocks popping into view and change just those.
Here is the list of commands from the sys_spec_ObjectDetail.cfg file listed as level 2 or Medium:
e_obj_quality=2
e_lod_ratio=4
e_lod_min=1
e_view_dist_ratio_detail=19
e_view_dist_ratio_vegetation=21
e_vegetation_min_size=0.5
sys_flash_curve_tess_error=4
e_decals_life_time_scale=1
e_max_view_dst_spec_lerp=0.5
e_vegetation_sprites_distance_custom_ratio_min=0.7 5
e_vegetation_sprites_distance_ratio=1
es_DebrisLifetimeScale=0.6
e_cbuffer_resolution=128
e_dissolve=0
ca_AttachmentCullingRation=120
e_terrain_occlusion_culling_max_dist=130
Please tell me if it's one or more of these commands that has to do with the rocks appearing in front of me and advise what to set them at. If it's some other command not listed here please let me know which one to use and what to set it at.
I thought it might be e_Terrain_Lod_Ratio, but at Med and High it's set at 1, so that may not be it. As far as I know from having played with the editor a bit these rocks are actually considered part of the vegetation, so perhaps it's e_view_dist_ratio_vegetation?
One thing I DO know is that going from Med to High Objects Quality results in e_Lod_Ratio jumping from 4 to 6. Any help would be appreciated. Rocks appearing in front of you is one of the single most annoying things about trying to get max visual quality on a mediocre rig.
I know it involves the Objects Quality setting because when I bumped it up from Low I noticed the rocks don't appear in front of me anymore. At High I don't see them appear at all and at Medium just barely now and then in the distance, which is tolerable.
The problem is even at Medium it makes me have to drop the res down and the FPS is fairly low, so I want to pick only the commands that effect the rocks popping into view and change just those.
Here is the list of commands from the sys_spec_ObjectDetail.cfg file listed as level 2 or Medium:
e_obj_quality=2
e_lod_ratio=4
e_lod_min=1
e_view_dist_ratio_detail=19
e_view_dist_ratio_vegetation=21
e_vegetation_min_size=0.5
sys_flash_curve_tess_error=4
e_decals_life_time_scale=1
e_max_view_dst_spec_lerp=0.5
e_vegetation_sprites_distance_custom_ratio_min=0.7 5
e_vegetation_sprites_distance_ratio=1
es_DebrisLifetimeScale=0.6
e_cbuffer_resolution=128
e_dissolve=0
ca_AttachmentCullingRation=120
e_terrain_occlusion_culling_max_dist=130
Please tell me if it's one or more of these commands that has to do with the rocks appearing in front of me and advise what to set them at. If it's some other command not listed here please let me know which one to use and what to set it at.
I thought it might be e_Terrain_Lod_Ratio, but at Med and High it's set at 1, so that may not be it. As far as I know from having played with the editor a bit these rocks are actually considered part of the vegetation, so perhaps it's e_view_dist_ratio_vegetation?
One thing I DO know is that going from Med to High Objects Quality results in e_Lod_Ratio jumping from 4 to 6. Any help would be appreciated. Rocks appearing in front of you is one of the single most annoying things about trying to get max visual quality on a mediocre rig.