View Full Version : Crysis Patch v1.1 Released
werty316
01-09-2008, 03:18 AM
Now lets see if it was worth the wait.
http://www.incrysis.com/images/stories/other/crysis_logo_white_news_post.png
Greetings Community!
Finally it is out! The long awaited Patch 1.1 for Crysis is available for download! The 140MB sized file can be downloaded from one of the sources further below. The patch mainly addresses the performance of Crysis. Additionally it includes quite a few bug fixes and tweaks for the Multiplayer part to provide a more balanced gameplay.
Please find here the complete change log:
Fixes:
* Fixed: Potential crash in D3D10
* Fixed: Orange boxes apearing when hispec savegame loaded into lowspec game.
* Fixed: Inconsistent damage dealt to vehicles when shot by LAW.
* Fixed: Reflection resolution on D3D10, MultiGPU reflection update fix
* Fixed: Memory leak with FSAA modes
* Fixed: Infinite ammo hacks.
* Fixed: Memory leak in D3D10 when switching screen modes
* Fixed: Muti optimizations
* Fixed: When player melees during gun raise animation, their gun will be in a
permanently raised position.
* Fixed: Crash when loading savegame with level exported recently by editor
* Fixed: Virtual keyboard does not function properly when a game pad is connected
* Fixed: Users can lose the ability to look around with the Right Stick
* Fixed: Setting screen resolution to "default" stops user from selecting last resolution
* Fixed: Bug when changing resolution in D3D10
* Fixed: Issues with Depth of field and water droplets in D3D10
* Fixed: Crash on NaN warning
Updates:
* Added: Motion Blur UI and V.SYNC UI options
* Optimized: Motion blur
* Optimized: FSAA (Full Scene Anti-Aliasing)
* Optimized sound id implementation
* Enabled VSync functionality in D3D10
* New benchmarking files for ice CPU benchmark.
* http/xmlrpc password protected remote control session
* Marked debug cvars as cheat
* F12 (screenshot) now works in restricted mode as well
Tweaks:
* Reduced LAW splash damage vs. infantry in PowerStruggle mode
* Slowed Rocket projectile speed down in MP slightly
* Disabled automatic turret bounding boxes on vehicles to prevent issues with LAW hit
detection
* Reduced grenade explosion radius in multiplayer
* Clamped water tesselation to avoid cheating in MP
* MultiGPU improvements with depth map updates
Regards,
-Crysis Dev Team
Source and download locations: http://www.incrysis.com/index.php?option=com_content&task=view&id=592 (http://www.incrysis.com/index.php?option=com_content&task=view&id=592)
peti1212
01-09-2008, 03:23 AM
I haven't played crysis for such a long time. I finished it already, but I cannot really play well with only one card at the moment. I will need to wait till I can finally upgrade to the computer system that I trully want.
Nice find though, I did not know that there was a patch already.
werty316
01-09-2008, 03:34 AM
You have really been missing the computer news. First DDR3 and then the Crysis patch...
You should be able to play it with one of your 7900GTs at 1024x800 just fine.
PP Mguire
01-09-2008, 03:48 AM
Better be worth the wait.
bobletman
01-09-2008, 04:28 AM
The crysis patch is good. They nurfed the AA so now the bullets do like no damage to the air just the rockets do.
Frag Maniac
01-09-2008, 11:48 AM
Just a heads up on what I've found via searching for info about Crysis patch 1.1 testimonials. For the most part it appears the patch is boosting performance an average of about 5 FPS with overall smoother performance. That was found via a Google search for "Crysis patch 1.1 test".
However the response over at CryMod has been pretty negative for the most part, some even saying they saw trees drawing into view even on High or Very High Objects Quality. I pondered whether this was due to most at CryMod judging it by it's mp performance rather than sp.
One thing I have consistently read though is you need to have the game in original install state before applying the patch. Any tweaks to the stock config files at all will keep it from installing, so be aware of that. You can however use prior saves.
Based on my Google search I decided to go ahead and buy the game as I am hoping it will play at a bit higher FPS than the 30 average my current spec plays the demo at. Since I only play sp anymore I'm not too worried about mp performance.
Santino11447
01-09-2008, 11:56 AM
Thanks for the link Werty. You're always on top of everything.
Let's hope it's not a disappointment.
bobletman
01-09-2008, 04:09 PM
Just a heads up on what I've found via searching for info about Crysis patch 1.1 testimonials. For the most part it appears the patch is boosting performance an average of about 5 FPS with overall smoother performance. That was found via a Google search for "Crysis patch 1.1 test".
However the response over at CryMod has been pretty negative for the most part, some even saying they saw trees drawing into view even on High or Very High. I pondered whether this was due to most at CryMod judging it by it's mp performance rather than sp.
One thing I have consistently read though is you need to have the game in original install state before applying the patch. Any tweaks to the stock config files at all will keep it from installing, so be aware of that. You can however use prior saves.
Based on my Google search I decided to go ahead and buy the game as I am hoping it will play at a bit higher FPS than the 30 average my current spec plays the demo at. Since I only play sp anymore I'm not too worried about mp performance.
MP tends to run a lot smoother then SP. Sp is a lot more destructable and everything is useable.
Santino11447
01-09-2008, 07:27 PM
One thing I have consistently read though is you need to have the game in original install state before applying the patch. Any tweaks to the stock config files at all will keep it from installing, so be aware of that. You can however use prior saves.
You just saved me a big headache. I did some minor changes to the config files and it would of thrown me for a loop if the patch wouldn't take.
Thanks Frag.
timberwolf120
01-09-2008, 09:21 PM
Is that average 5 fps increase in DX9, DX10, or both?
I run DX10 and a 5 fps increase is a huge gain for me. I can't wait to get the new patch once I get a new video card! So for now, I'll just have to organize the wires in my PC...
Frag Maniac
01-10-2008, 01:28 AM
@bobletman
Not saying for sure there's a difference between sp/mp performance, just seemed that way from some of the testimonials I read. Anyway, if they did drop the Objects Quality draw distance as part of the performance increase, which would be unacceptable IMO, you can correct it via a System.cfg file and e_view_dist_vegetation command with 31 (High) or 45 (Very High) values.
Enough people have mentioned a noticeable difference in vegetation draw distance (on CryMod) that I recommend saving the default sys_spec_ObjectDetail.cfg file in your CvarGroups directory before patching and see how it compares after the patch.
@Santino
No problem, no one wants headaches like that and many have tweaked the game. Since I've offered some tweaks I came up with on my own I figured I might as well warn people.
@timberwolf
It's a rough overall average result based on the "Crysis patch 1.1 test" Google search I was referring to. Some with Vista and DX10 got significant increases. Note I read too that some said they noticed their BIOS was not configured correctly for SLI, so check that if you run SLI.
Xero (1)ne
01-10-2008, 01:39 AM
I see a big difference in SP and MP performance. I believe this is true with mostly all games. I guess this is so there's less chance of lagg while you're fragging your friends.
ghidora
01-10-2008, 01:58 AM
Enough people have mentioned a noticeable difference in vegetation draw distance (on CryMod) that I recommend saving the default sys_spec_ObjectDetail.cfg file in your CvarGroups directory before patching and see how it compares after the patch.
I just patched my install and it didn't change the sys_spec_ObjectDetail.cfg file. It is the same one that is on the disc under [drive]\Crysis\Game\Config\CVarGroups. If they changed the draw distance, then it has to be in code.
As a matter of fact, none of my CFG files have changed, but several of the files in the Bin32 folder have been updated.
Frag Maniac
01-10-2008, 02:04 AM
I was going to comment on that but as I have yet to receive the game after ordering it I have not had a chance to play the mp. One would think as bobletman said that mp in general would have less lag, but many have said Crysis mp has performance issues, so did Far Cry for some time until it was patched properly if you recall.
I was really hoping if they did do something drastic like compromise the draw distances for vegetation it would be just a temporary thing in mp only to raise FPS until it's fixed properly. I just got a response when I asked on CryMod if they meant mp or sp though, that some were saying sp has this problem too.
It's beginning to look like Crysis will have a long laborious patch process much like Far Cry did. The question is, will EA be willing to help fund it until it's completed?
If they changed the draw distance, then it has to be in code. As a matter of fact, none of my CFG files have changed, but several of the files in the Bin32 folder have been updated.Dang, I was afraid of that. At this point then I would like all of you whom comment on before and after patch 1.1 performance to mention whether you see any draw distance change in game. It's mostly with the trees from what I've read.
The voodoo beach rocks were bad enough, took me a while to figure out how to correct that problem.
PP Mguire
01-10-2008, 11:43 AM
I just patched and see no performance gain :(
Xero (1)ne
01-10-2008, 05:33 PM
I just patched and see no performance gain :(
This is what I was afraid of.
PP Mguire
01-10-2008, 07:02 PM
Yea and im using Vista Ultimate x86 too and since i made the switch over from XP ive had bad performance problems with it. Was hoping the patch would fix my problems.
bobletman
01-10-2008, 10:33 PM
From what ive heard the +5 fps only works on some people.
Frag Maniac
01-11-2008, 02:56 AM
I was assuming those with SLI, quad cores, and/or Vista would for the most part be the ones seeing improvement, as well as those running AA as the memory leaks were mainly in FSAA. It may depend on the settings you use too though because some even with AGP, single cores and XP saw improvement.
werty316
01-11-2008, 04:21 AM
Crytek is already working on a 2nd patch. Talk about problems.
PP Mguire
01-11-2008, 06:43 AM
This game reminds me of STALKER and Oblivion. Crap code yo.
zachig
01-11-2008, 11:19 AM
Thanks for the info, werty! But, I just finished Crysis yesterday without the patch. :grin: So, I don't think I'll even try the patch and start playing all over just to see the improvements...:lol:
But, I'll remember to use it, when (and if...) the expansion packs will be out...:grin:
PP Mguire
01-11-2008, 01:42 PM
Hey who was the guy that was making a Mechwarrior game using the Crytek engine? I wonder how thats coming along since Crysis is out??
borschtBomber[SS]
01-11-2008, 04:33 PM
This game reminds me of STALKER and Oblivion. Crap code yo.
This is just basically the reality we live in...games are pushed out the door before they are ready. They aren't making money if they are still inside being developed. Release is like a second level of beta testing now days. :frown:
PP Mguire
01-11-2008, 04:38 PM
Yea and the sad part is Crysis was delayed so many times just like STALKER. Oblivion they where working on for YEARS.
Xcess
01-11-2008, 09:18 PM
I got a 4-5 FPS preformance gain from the patch, But I was also on a clean install. I wrote an article about it which I am hopeing to get up within the next day or 2.
Hey who was the guy that was making a Mechwarrior game using the Crytek engine? I wonder how thats coming along since Crysis is out??
http://crymod.com/thread.php?threadid=15132&hilight=mech
Looking very forward to it myself, if this is them mod you are taling about :smile:
Frag Maniac
01-12-2008, 01:35 PM
Crytek is already working on a 2nd patch. Talk about problems.Then again they are not problems being ignored, like some games. It's a pretty high tech engine that despite having a similar moniker to Far Cry's needs time to work out the kinks because it is so much more advanced. I just got the game in the mail today and have played through a few levels.
It's not playing any more smoothly than the demo or at higher FPS as I'd hoped, but I've yet to try the patch. In fact the first level seems to be the highest average FPS in the game, no wonder they chose it for the demo. Can anyone tell me if you can uninstall the patch without uninstalling the game?
If by some slim chance I actually get less performance with the patch like a few have claimed, I'll want to uninstall it and I don't want to have to install and defrag 12 gigs worth again to do that.
goldenchessboard
01-20-2008, 01:12 AM
they weakened the AA far too much, although before it was too strong. its more of an anti-ground now.. but for $200 its respectable.
FPS is improved, and grenade blast radius is reduced. this is pretty much all I noticed.. but its not bad - certainly better than nothing.
hopefully their next patch focuses on getting rid of programs.
bobletman
01-20-2008, 01:21 AM
The patch was decent but im tired of crysis MP there are just way to many hackers and it just not fun anymore.
darkorb
01-20-2008, 01:34 AM
i dont even play MP
too laggy, too jumpy
can never get a kill
bobletman
01-20-2008, 07:33 AM
i dont even play MP
too laggy, too jumpy
can never get a kill
Trust me its not the game :grin:
goldenchessboard
01-20-2008, 08:26 AM
i dont even play MP
too laggy, too jumpy
can never get a kill
I dont notice any of that.. not a problem for me.
only thing i'd like to change is of course hackers, but also vtols; i think they're way overpowered.. there isnt any ground unit that has an advantage over them in a 1v1 fight.. and control of the skies is a lot of easy kills :frown:
bobletman
01-20-2008, 06:47 PM
I dont notice any of that.. not a problem for me.
only thing i'd like to change is of course hackers, but also vtols; i think they're way overpowered.. there isnt any ground unit that has an advantage over them in a 1v1 fight.. and control of the skies is a lot of easy kills :frown:
ill say it once and Ill say it again Vtols arent overpowered you just got no skills.:grin:
goldenchessboard
01-20-2008, 08:25 PM
ill say it once and Ill say it again Vtols arent overpowered you just got no skills.:grin:
ok.. what ground unit (other than tac tank and tac gun) have an advantage over air units? any missile takes time to get there; its easy for a vtol to see it coming, and u can get outta the way. gausse tank fails even worse.
how about a helicopter? a vtol can literally ram into them and blow them up over and over without dying.
the only thing i found that works well is the freeze gun, but thats only if they're in close range.
sure, a group of people have a good advantage over one vtol, but 1 vs 1.. for $600 its better than anything else at that price.
bobletman
01-20-2008, 08:45 PM
With AA the missile track where you point so if you keep pointing at the vtol then you should hit it. And if your good at flying the heli then you shouldnt have to much of a problem killing the vtol. But you are right the Vtol does have a unfair advantage.
goldenchessboard
01-24-2008, 05:38 AM
With AA the missile track where you point so if you keep pointing at the vtol then you should hit it. And if your good at flying the heli then you shouldnt have to much of a problem killing the vtol. But you are right the Vtol does have a unfair advantage.
i dont think it tracks ur crosshair actually, only missile launcher does that
have to test it again...but the good thing is air battles are usually separated from ground battles - if your flying a vtol and theres another heli in the air, and a tank on the ground, ppl will attack the heli first. this is usually an infinite cycle with lots of people.
PP Mguire
01-24-2008, 10:13 AM
I just finished a part of the game where you fly the vtol. I think its slow as hell actualy and sucks.
zachig
01-24-2008, 11:17 AM
I just finished a part of the game where you fly the vtol. I think its slow as hell actualy and sucks.
Yeah, the part with the VTOL toward the end of the game was VERY SLOW and quite frustrating...:frown:
Crytek really dissapointed me toward the end of the game. Also the last part afterwards (*** SPOILER *** the last part on the ship *** SPOILER ***) was VERY HEAVY and ANNOYING!!! :frown:
Anyway, In general I think the game was quite good, though I personally liked COD4 much more. Still waiting though for the expansion packs! :grin: ;-)
Xero (1)ne
01-24-2008, 05:05 PM
I applied the patch and it didn't do much but I think that performance was increased at least a tad. The game overall seems and feels a lot smoother but in terms of frames there's pretty much no change.
The only times I've played the game was for a benchmark for my system. The single player didn't attract me enough to actually play it. the multi-player sucks for me since I can't play online (satellite internet) and when I can, I'm at a LAN and there's not enough people to make it worth playing. And you can't play online when at a LAN.
I've stopped using the game as a benchmark because it is so weird and different on every system.
PP Mguire
01-24-2008, 08:10 PM
Still waiting though for the expansion packs! Yea like that Mechwarrior one that was talked about.
Frag Maniac
01-24-2008, 11:26 PM
Yeah, the part with the VTOL toward the end of the game was VERY SLOW and quite frustrating.I used to suck at the Ascension level, but now I stick around and nail every Alien hunting them down instead of escaping. It's not hard to get them all even on Delta with minimal damage once you get the hang of it. I find the key is to strafe a lot and shoot from a distance as soon as you see them. Strafing while mouse looking also helps you turn around quicker if one zooms past you. If they hovered near you rather than zoom way past then it would be tough.
The one thing I don't like about that level is you can land the Vtol but you can't get out of it, so it's very linear. I'm wondering if they'll reuse the ground part of that map for one of the levels in part 2.
The main thing that's frustrating me about the game anymore though is the end of Recovery. No one has verified if this is a common bug or not but every time I play Recovery (except for the very first time through the game) Psycho will not verify that you've destroyed the last of the tanks and does not escort the CIA agent out of the village. This results in no intro, radio chatter, objectives or Prohpet's presence triggering in the next mission Crossing. You can still play through Crossing, and Prophet will reappear at the start of Relic, but it's very annoying just the same.
This happens both with and without the patch and even after a clean reinstall of the game. I can't seem to track down what's causing it. I know in Far Cry if you used save points a lot it would sometimes cause certain things in the game to not trigger. I'm trying to remember whether I played the first time through with no console command tweaks, maybe that's it.
Another thing that bugs me is loading a custom map or mod means having to be in Devmode and cheat hotkeys are automatically enabled. I've had to remap my key bindings just to avoid them and even put certain commands in my System.cfg file to keep godmode from enabling. Even after all that I still warp to checkpoints now and then if I save while crouched (I use L Shift for crouch).
PP Mguire
01-25-2008, 08:43 AM
This game was to short and to buggy.
zachig
01-25-2008, 08:58 AM
Yeah, Frag_Maniac, I felt exactly the same.
And yes PP Mguire, I think we all agree that Crysis is/was too short, too buggy and too heavy...:frown: :lol:
Let's hope they'll improve it when the expansion packs and/or a sequel will be out. :grin:
bobletman
01-25-2008, 04:58 PM
Its supposed to be a triology, I loved this game it was so well made even with all of its bugs. Im pretty sure that the next crysis that will come out will be twice as good.
zachig
01-25-2008, 05:34 PM
Its supposed to be a triology, I
Really??? :jawdrop: I didn't know that. :grin:
loved this game it was so well made even with all of its bugs. Im pretty sure that the next crysis that will come out will be twice as good.
Yeah, I kinda liked it even with all the bugs. And like you said, I really hope (and pretty sure as well...;-)) that the next one will be much better and improved. :smile:
PP Mguire
01-25-2008, 05:54 PM
it was so well made even with all of its bugs.Oxymoron.....:whistler:
tomato
01-25-2008, 06:03 PM
Its supposed to be a triology, I loved this game it was so well made even with all of its bugs. Im pretty sure that the next crysis that will come out will be twice as good.
IF another Crysis game is ever made... apparently, sales were way below what was expected for the game for whatever reason, so a Crysis sequel may not be the most finanically sound decision. :?
Sucks, but them's the breaks.
bobletman
01-25-2008, 08:06 PM
ya but it is backed by EA and people will have better comps by the time the next crysis comes out. The next crysis is already in development I think.
PP Mguire
01-25-2008, 10:40 PM
Yea, EA has lots of monies. I dont think they care.
Frag Maniac
01-26-2008, 01:28 AM
BTW, I found out at CryMod from two people that the problem I'm experiencing at the end of Recovery is a bug CryTek are aware of and working on. It's odd that you can mention it on lots of forums though and not many know of it.
Yeah Crysis is planned to be a trilogy but IMO that does not excuse making each installment so short. For instance without much effort (eg: using existing map area) they could have really extended gameplay in Core, Exodus and Ascension.
How about some actual necessary battles in Core to fight your way through it, it was just too easy even without cloaking. I'd love to have seen the need to go into the incubation chamber and have to destroy a generator in there to trigger the machines that open up the vortex you end up escaping in rather than just waiting a few minutes. The aliens guarding the eggs would swarm you at that point and you'd have to move fast and take cover and shoot like hell. Maybe even have the eggs hatch after you kill them and little aliens attacking you as well as a complex labyrinth to find your way back to the vortex chamber after your path in from it gets closed by the aliens.
They could have given us access to the TAC gun in Exodus and either changed the Hunter from the invulnerable one to the 6000 health one, or had lots of Scouts hovering near it as escorts. The latter option would still be in keeping with the mission title, but you'd have to use the TAC gun to avoid getting overwhelmed by the escort Scout attacks as it's splash damage would take out at least a couple at a time. Keep in mind there are two TAC guns, I'm talking about the 6 capacity one that lobs nuke nades rather than requiring lock on missile type launch, which is the "Fleet" TAC gun stored in lockup on the carrier. This could have been followed by a short trek down the valley to get to another Vtol after the one that tries to pick you up gets blown up, fighting your way through NK troops and/or more Scouts.
In Ascension they could have made that convoy rescue into a possible objective whereby you'd have to land the Vtol, find them on foot, and escort them to a Vtol waiting at the shore. They could have triggered a scene where a Scout's attack causes a road block, making going it on foot necessary the rest of the way. The last part of the valley could have been used for NK nanosuit placement with snipers on the ridgetops and some with Hurricanes down in the valley. Probably a few with LAWs too.
I want to mod these levels to include such things. I know I can do most of the stuff mentioned in Exodus, but the rest might be tough.
bobletman
01-26-2008, 04:10 AM
From what Ive read there are alot of SP mods coming out so maybe someone will make what you want. But the MP mods just look amazing. But I still say the game is **** cause of all those damn hackers. And there still is its fair share of glithces. But hey what can you expect from the most futuristic FPS of our time.
goldenchessboard
01-26-2008, 05:17 AM
From what Ive read there are alot of SP mods coming out so maybe someone will make what you want. But the MP mods just look amazing. But I still say the game is **** cause of all those damn hackers. And there still is its fair share of glithces. But hey what can you expect from the most futuristic FPS of our time.
hackers arent a big problem, u just have to join the right server... IMP is great for monitering that
the mods look amazing, but they'll stop when crysis 2 comes..
bobletman
01-27-2008, 05:47 PM
hackers arent a big problem, u just have to join the right server... IMP is great for monitering that
the mods look amazing, but they'll stop when crysis 2 comes..
Speaking of the IMP servers I swear they were using aimbots last night, ususally im top of there server I was getting destroyed with constant headshots as well as everyone else, So then people started to complain and after that I started to rape a gain, Coincedence definately not.
Frag Maniac
01-28-2008, 12:45 AM
From what Ive read there are alot of SP mods coming out so maybe someone will make what you want.I've tried to get experienced modders to make mods I've suggested but most seem to prefer making their own mods, usually because they don't want to use someone else's ideas and give them mention for the idea itself.
I've modded the Island map fairly exstensively in the demo with AI placements, patrol routes, etc, but changing the existing AI script is sometimes harder than making your own. I was hoping I could just uncheck True in the parameters for the Hunter in Exodus where it says Invulnerable and change it's health amount, but it still can't be killed. It may just be that I need to extract it's Lua and edit that script rather than just the entity parameters though. I did it that way with the TAC Gun ammo and it worked fine.
Then I even tried placing a regular Hunter and substituting it in all the AI nodes assigned to the invulnerable one. I could then kill it but it wouldn't follow the EntityId Position tags even after reassigning all the tags too. I may have to try adding Scout escorts instead, which would keep me from having to modify the end cutscene too, another difficult task.
I did find that uninstalling the game and reinstalling without patch 1.1 allows me to use the editor without map corrupting errors though. In fact it seems to export to engine quicker than the demo editor did. So far all I've done is added a modified TAC Gun (reg grenade one, not the Fleet) so at least now when you pick it up it's fully loaded instead of having just two grenades.
srpeters18
01-28-2008, 06:45 PM
The shop I buy a lot of my parts from has a repair shop as well. Their guys get kinda bored sometimes and have been doing a new map for Crysis. Zoomed all the way out it is a picture of the blonde chick from Grey's Anatomy topless, with her arm covering stuff up. When you zoom it, its a playable map. Haven't seen it yet, but one of the guys was telling me about it.
Frag Maniac
01-29-2008, 12:28 AM
Well I finally had success getting a Hunter to follow a path. Next I want to try and mod Ascension so you can get out of the Vtol after landing it, disable the scripted part where the convoy gets destroyed, and have it so you can escort them on foot to an awaiting Vtol on the shore. The map between the convoy and the shore is traversable on foot without modding and looks to have great potential for more AI placement. I might just add a Hunter besides the NK nannos I'd planned.
bobletman
01-29-2008, 01:41 AM
Well I finally had success getting a Hunter to follow a path. Next I want to try and mod Ascension so you can get out of the Vtol after landing it, disable the scripted part where the convoy gets destroyed, and have it so you can escort them on foot to an awaiting Vtol on the shore. The map between the convoy and the shore is traversable on foot without modding and looks to have great potential for more AI placement. I might just add a Hunter besides the NK nannos I'd planned.
After you finish your modding can you send it to me so I can try it sounds really cool. You dont have to if you dont want to though.
Frag Maniac
01-29-2008, 09:41 AM
After you finish your modding can you send it to me so I can try it sounds really cool. You dont have to if you dont want to though.No problem, will do, just hope I can do what I want to. So far it's going kinda slow. Any time you try to mod something that's heavily scripted in Crysis it's rather difficult. There are massive flow graphs to tear apart and reconstruct. I really hope I can do it without going to that extreme though.
tomato
01-31-2008, 06:39 PM
The shop I buy a lot of my parts from has a repair shop as well. Their guys get kinda bored sometimes and have been doing a new map for Crysis. Zoomed all the way out it is a picture of the blonde chick from Grey's Anatomy topless, with her arm covering stuff up. When you zoom it, its a playable map. Haven't seen it yet, but one of the guys was telling me about it.
LOL, you know that you must now post a pic of zoomed in, and zoomed out of said map once it is completed. :P
srpeters18
01-31-2008, 10:11 PM
LOL, you know that you must now post a pic of zoomed in, and zoomed out of said map once it is completed. :P
lol, I don't know if I'll be here when its completed. I'm moving to California Feb 28th. Heck, it might be complete now, I just dont' know.
PP Mguire
02-01-2008, 12:07 AM
Well if they send it to you via the nice interwebz it shouldnt matter where you live.
srpeters18
02-01-2008, 12:50 AM
Sadly, I don't know most of their tech guys, one of the sales guys that I get along with really well was telling me about it. I'll see what I can do though.
PP Mguire
02-01-2008, 08:26 AM
Just ask him for an email address or some phone numbers or something. Thats what i would do.
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