View Full Version : Call of Duty 4: Modern Warfare
Miker
01-23-2008, 04:07 AM
Do you think it will run on my PC? 1280x1024, decently? Is there a Demo?
PS. Remember it handles bioshock.
Post what settings you can run it at.
PP Mguire
01-23-2008, 04:31 AM
Yea, should max it at that res. And yes, there is a demo. Google.com.
Miker
01-23-2008, 05:17 AM
Downloading now. I quit Runescape and need a game to replace it, yet still hate WoW.
darkorb
01-23-2008, 05:39 AM
dont play wow
i can play CoD4 maxed settings, no AA/AF
it does dip into the 40's sometimes though
1680x1050
Miker
01-23-2008, 05:41 AM
Dark, my PC is nothing compared to yours...
Miker
01-23-2008, 06:48 AM
Ok, downloaded, testing now.
1280x1024, 4x anti, everything maxed. Perfect, not one hicup. Going to buy it tomorrow on steam if I have enough money.
PP Mguire
01-23-2008, 10:01 AM
I told you. And he plays everything 1680x1050 becasue of his LCD. You should be able to play anything but Crysis maxed out at that res.
Instigator AG
01-23-2008, 09:43 PM
Ok, downloaded, testing now.
1280x1024, 4x anti, everything maxed. Perfect, not one hicup. Going to buy it tomorrow on steam if I have enough money.
Oh yeah, one more person to shoot at! :grin:
peti1212
01-24-2008, 01:32 AM
Yep, Call of Duty 4 has amazing graphics and it does not lag on older computers as well. It worked on my Pentium 4 just perfect on 1680 x 1050 maxed out.
Frag Maniac
01-24-2008, 04:10 AM
IW, Id, and Activision are leaders of games that play good on most systems. Others should take note of what they're doing.
PP Mguire
01-24-2008, 05:22 AM
I think Valve games run the best on older machines. You can play Source maxed with a 9800XT
mivanx77
01-25-2008, 03:41 AM
True, dont you mean source engine.
BTW, I just played the demo, it was good... so I might by it.
Miker
01-25-2008, 03:42 AM
Just got it for $49.95 on Steam. 10GB!
srpeters18
01-25-2008, 05:56 AM
After seeing this thread, I went and got the demo too, its freakin' sweet. I will probably end up getting this game next month or so.
darkorb
01-25-2008, 06:11 AM
i got this game, GoW and Crysis when they just came out.
This game ROCKS!
Miker
01-25-2008, 06:23 AM
This game looks almost as good as Crysis, yet runs on anything.
PP Mguire
01-25-2008, 08:44 AM
Crysis maxed still looks alot better. I personaly think CoD4 is just a beefed up version of 2.
Miker
01-26-2008, 02:15 AM
100% downloaded, if you don't see me for the next 5 days you know why.
Singe player = GREAT STORY!
Multi player = GREAT FUN!
slugbug
01-26-2008, 05:57 PM
Finally got the COD4 I won from the EVGA contest :smile:
mivanx77
01-29-2008, 04:59 AM
lol, the demo is 1.32Gb and like 10 min of game play. LOL, I'm not even lying, it literally is 10 min of game play.
Miker
01-29-2008, 05:00 AM
3rd time you play it you can do it in 4min...
PP Mguire
01-29-2008, 08:53 AM
Ive actualy made the demo last 45minutes before. I was taking my time and admiring the graphics and gameplay. But that was before i got the game.
dukeman
02-01-2008, 08:01 PM
i finished the game on normal and i am now trying to do it on hardened. totally different game when it is this hard. you have to peak around the corner instead of blasting around it. hard as heck.
great game, best i have played in a very long time.
Instigator AG
02-01-2008, 08:26 PM
I will have to try the single player mode, although I have been pretty addicted to multiplayer.
Acidtears33
02-01-2008, 09:37 PM
single player mode is really cool. I love the setting.
It is far more dynamic than the previous COD's and I think this blows any MoH away.
PP Mguire
02-02-2008, 02:21 AM
I personaly think CoD4 was the best FPS ive ever played. Course this is just my own opinion.
asterasy
02-02-2008, 03:46 AM
I love CoD4 on the console. Halo3 is still better though xD
Frag Maniac
02-04-2008, 09:48 AM
i finished the game on normal and i am now trying to do it on hardened. totally different game when it is this hard. you have to peak around the corner instead of blasting around it. hard as heck.
great game, best i have played in a very long time.I have yet to purchase it but I can relate to what you said. I remember on the demo I played through on Greenhorn the first time just to see the difference between it and Veteran. Your belly definitely gets aquainted with the dirt on Vet. I'd have to say it was even more of a noticable difference going from Green to Vet than CoD2, mostly due to the distant enemies that were hard to see.
Ranzear
02-04-2008, 07:08 PM
I think this blows any MoH away.
Thats not hard. Any PC FPS does, they just kept more in the console version.
I'm still only level 12 online, I just run around picking up the guns I haven't yet unlocked. Walking into a group of six spawn gankers last night with a live grenade in hand is nice too, four kills two assists.
Oh, and console FTL.
timberwolf120
02-04-2008, 08:36 PM
I love CoD4 on the console. Halo3 is still better though xD
I personally hated CoD4 on the console. Was it just me or can you NOT lean around the corners like in the PC version? I also wish you can customize a weapon loadout in split screen, but they only let you do that on Live.
srpeters18
02-04-2008, 08:56 PM
I hate the leaning around corners thing. That's not what you're supposed to do. That'll get you killed. Its perhaps the only thing I don't like about CoD4. It is quite realistic with most of the tactics-gameplay type stuff, except that.
darkorb
02-04-2008, 09:56 PM
I dont use it at all.
PP Mguire
02-05-2008, 12:16 AM
It wont get you killed. Running around a corner looking for your enemy will. Barely looking around one with only your head your less likely to get shot at.
Ranzear
02-05-2008, 12:22 AM
I hate the leaning around corners thing. That's not what you're supposed to do. That'll get you killed. Its perhaps the only thing I don't like about CoD4. It is quite realistic with most of the tactics-gameplay type stuff, except that.
Ooookay... so you'd rather the alternative of standing ass-out in the doorway because thats totally more tactical. GB2 Counter Strike.
On that note, leaning around the corner and then going back behind the wall tends to be ineffective beacuse you can be shot through the wall. Coming back from the lean and going to crouch while getting clear of the door does help to not get shot in the head. Its just a matter of he-who-shoots-first.
srpeters18
02-05-2008, 12:24 AM
Actually the way its really done is to enter a room violently and quickly and eliminate all threats. Peeking around the corner just lets somebody know you're coming in that room next. I do this for a living, trust me.
borschtBomber[SS]
02-05-2008, 10:41 PM
Actually the way its really done is to enter a room violently and quickly and eliminate all threats. Peeking around the corner just lets somebody know you're coming in that room next. I do this for a living, trust me.
Yes, in a room...but out on the corner of a building...that'll get you killed :icon_tiphat::wink:
epithanatios
02-05-2008, 10:48 PM
prone and crouch, the best tools at your disposal, i have personally never actually used the lean in any combat situations whatsoever
Godspeed
02-05-2008, 11:39 PM
Iv noticed in SP in COD4 that certain parts of the map when u look at it u get like really LOW fps, and in MP with the same settings and like 32 people in the game there is no lag and is perfectly smooth?
timberwolf120
02-06-2008, 12:51 AM
Didn't mean to start a whole arguement about the pros/cons and realism/unrealism of leaning.
I'm strictly talking about the game CoD4 (pc version) and I personally like to lean sometimes. It just felt wierd for me not to have that option when I played it on the 360 at my friend's house.
epithanatios
02-06-2008, 03:23 AM
Didn't mean to start a whole arguement about the pros/cons and realism/unrealism of leaning.
I'm strictly talking about the game CoD4 (pc version) and I personally like to lean sometimes. It just felt wierd for me not to have that option when I played it on the 360 at my friend's house.
i can agree to that, everyone has their own opinion/preference.
Frag Maniac
02-06-2008, 06:19 AM
The problem is, you can't expect games to mimick real life in every way because for one thing you just don't have the FOV in a game as you do in real life. You are also limited to getting your audio perception via much more crude methods than via real life.
The reproduction of audio and video in themsleves add up to quite a bit less perception than you have in the brick and mortar world not to mention virtually NO sense of feel in a game vs vibrations you can feel in real life. Sure there's force feedback but it generally doesn't apply to shooters and is an unrealistic gimick at best that is nowhere near as accurate as actual feel in the real world. Add to that the fact that in hostage situations you are going to have cable and/or remote robotic optics and you have many games that don't even totally mimick the equipment used besides the already lesser perception.
Whle it may indeed not be realistic counter terrorism methods, in the many games I've played that have lean vs no lean I can always survive better tactically using lean. I have numerous full level no scratch videos playing Far Cry and FEAR on the highest difficulty setting averaging 7-12 minutes per level to prove it.
As for real life, all I can say is if you're going to bust into a room "violently and quickly", you'd better sure as heck already have a pretty good idea of where the hostiles are, if there are any hostages, and how well (closely) guarded they are. All the better if you have tactical advantages too like night vision that the enemy doesn't. There is a lot of risk assesment that goes on in such situations that you did not elaborate on and without mentioning that part of such situations one could easily assume by what you said that counter terrorism commonly involves trigger happy spray and pray moments, which is far from the case when done properly.
srpeters18
02-06-2008, 08:42 AM
No spray and pray whatsoever. But when you go in violently you have the element of surprise on your side and it is very easy to distinguish between a threat and no threat. Not only that, but you have already practiced how to enter a room with 3 or 4 people, sometimes as few as two. Never by yourself though. Each person is responsible for a certain part of the room and each knows where to go based on where the person in front of him goes as well as where he is at in the stack. After you've drilled it several times, you know what to do when there is furniture in your way, extra doorways or halls in the room and so on. As for knowing where targets will be located, there's no possible way to know. Unlike the some games, we have no motion/heat/heartrate detectors. We don't slow down to stick fiberoptic cameras under the door either, and we generally don't have flashbangs. That's all for the Special Forces types, the rest of us just have to do it the old fashioned way.
And this is not a principle applied solely to indoors either. When you get to an intersection you get across it as quickly as possible, while one person is crossing, another is pulling security. Granted, you're not going to stand in the middle, but you won't just have your head around the corner either. It makes much more sense to be squared up and ready to fire should the need arise.
Going in everybody has night vision, but usually we don't need it. If there's electricity to the house for example, all it takes is for somebody to flip on a light and now everybody's blind. Tac-lights are a much better option indoors, NVG's outdoors.
Frag Maniac
02-06-2008, 12:07 PM
OK, a little more clear what you're saying now. I can see that you're biasing your opinion of reality in such real life situations on how your group itself practices things, not necessarily how others would based on specifics of the situations encountered, training and/or equipment available. That does not however make it a general rule of practice.
CoD4 deals with situations more geared to international counter terrorism tactics which I think would actually be closer to those of Special Forces than what you described, so I think we need to keep that in mind here as you are arguing the realism of tactics used in such a game. It's common for those in such work to not speak specifically of tactics used for obvious reasons, so I'll assume your work has nothing to do with it.
What you're describing sounds like general police or military work rather than SWAT or counter terrorism where hostage situations and/or suicide bombing is common. If so, obviously police forces and the general military are limited to equipment available and typically don't encounter the severity of situations counter terror squads do. Thus they don't require the same training, tactics or equipment.
Not to be disrespectful as I know any such work is a difficult and often thankless job, but it's common when such talk breaks out that someone jumps in whom has a lot more experience at such things than others in the thread do, yet little to none of the specific type talked about in the games being discussed.
As well I maintain that the games limit one to much less aural, visual and touch perception than you have in real life. The only way to make up for it is to have some way of seeing around things either via 3rd person mouse look or lean. Of the two lean is actually much more acceptable I find as 3rd person view is a bit of a cheat.
I will end by saying that the Land Warrior equipment built for and tested by the US military does indeed have technology geared toward accomodating safe shooting around corners via cameras built into the rifles operated via a thumb toggle on it. Ghost Recon is here today in real life.
http://www.popularmechanics.com/technology/military_law/4215725.html (http://www.popularmechanics.com/technology/military_law/4215725.html)
Now I'm not at all saying this is anywhere near the same as taking the risk of peeking around a corner with your head, but it certainly can change the way one thinks about entering a room. Like I was saying much of it has to do with equipment available, the less risk the better. No one in their right mind wants to see those trying to save lives get hurt.
srpeters18
02-06-2008, 04:29 PM
I understand what you're saying, and I can understand your point that putting stuff like that in the game makes things easier. All I have stated here however has nothing to do with SWAT. It is all stuff you will find in the US Army doctrine. All of this is stuff from the Infantry field manuals and is considered how to do things in the Army. I have worked with Special Forces and they tend to do most of their stuff the same way we do. Sometimes they will use flashbangs, but generally its not an issue. Having been to Iraq twice I am just telling you a little bit about how we operate. I can't go into extreme detail because information is limited by OPSEC (operational security) all I have told you here you can find in the US Army Infantry FM's.
And land warrior is crap. Too heavy, too buggy. You'd be surprised how few people get hurt the way we operate. Most people get hurt from the stuff you can't do anything about, ie mortars and IEDs, not from the patrol and operational tactics we use.
Frag Maniac
02-07-2008, 03:02 AM
I understand what you're saying, and I can understand your point that putting stuff like that in the game makes things easier.Not so much easier than real life as more balanced to what the game is capable of doing as far as perception, AI, etc.
What I'm saying is that is the whole point of the discussion and what started it. Expecting a game, esp one that relies on squad AI coordination, to mimic the tactics you're used to using is simply not something you can expect, at least not at this stage of game evolution. In fact that is perhaps the single most valid point I forgot to mention. The squad AI you have available in any game is never going to be precise enough to accurately mimic the methods you describe, not without a high rate of risk of one or more of them getting killed anyway and/or using the kind of equipment I was talking about.
That's why even in games like RavenShield where you can coordinate simultaneous room entry by two squads each at their own door, you still have equipment you can detect hostile presence with to make up for the tradeoffs of having to work with AI. Sure they make it look like it's just the high tech way things will be in near future counter terrorism tactics but we all know why it's necessary when using squad AI if you want to play the game without lots of squad mates getting killed, esp on higher difficulty levels.
Bottom line, your point may apply to real world tactics, at least those you're used to using, but it doesn't really apply to games, not yet anyway.
srpeters18
02-07-2008, 03:47 AM
I understand that. My beef was mainly with those that told me that was how it was supposed to be done, just kinda trying to set the record straight.
Frag Maniac
02-07-2008, 04:23 AM
Yeah I got that, but my point is when you made the comment you hate the lean around the corner thing, that's not what you're supposed to do, it can get you killed, you did not differentiate the real world from the game and how parts like that can make sense in a game even if they don't in the real world. That is the part that I felt you weren't understanding with those comments. Anyways, everyone has their own opinion of what they think a game should have. I really think what some overlook as being unrealistic is expecting the lack of in game perception vs the real world to not cause enough tradeoffs warranting such features.
Walmartshopper420
03-02-2008, 09:51 AM
wow, yeah they do a great job with their games
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