sushrukh
02-24-2008, 02:06 PM
The latest Tomb Raider game " Tomb Raider: Underworld " is on the way. Returning to the time and feel of Tomb Raider: Legend, the third feather in Crystal Dynamics' Lara-cap promises more of everything: more polygons, more effects, more puzzles, and more moves. Is it possible to have too much of a good thing ?
A better looking Lara
" The developers were very keen to show off the all-new game engine for Tomb Raider: Underworld, and the selected level, based in the jungles of Mexico, was a suitable choice. As one would expect for a modern renderer, all the usual bells and whistles are being applied: lots of polygons everywhere, to produce smooth curves; motion-captured animation; normal mapped surfaces with high resolution textures; HDR rendering, with bloom, depth-of-field and some motion blur, for post-processing effects; real-time shadowing, from multiple light sources, using filtered shadow maps; a global lighting model.
Particular focus was made of the new Lara Croft model - nothing radical, but more "natural" looking than previous renditions. The range of preset moves and animations has grown (for example, moving Lara through vegetation will force her to brush branches and leaves out of the way) but the level of interaction with the environment has improved too. In the past, contact with water would simply result in a visual reaction and although that still happens, wet surfaces and objects now behave differently to dry ones. Previously Lara would be able to climb all objects with equal ease, but this is no longer the case in Underworld. "
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Few Screenies 4 ya ( Click on the Pics to see them in full size )
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http://img442.imageshack.us/img442/1367/tombraiderunderworld007mg4.th.jpg (http://img442.imageshack.us/my.php?image=tombraiderunderworld007mg4.jpg)
http://img138.imageshack.us/img138/4374/tombraiderunderworld008af1.th.jpg (http://img138.imageshack.us/my.php?image=tombraiderunderworld008af1.jpg)
http://img120.imageshack.us/img120/6623/tombraiderunderworld009th4.th.jpg (http://img120.imageshack.us/my.php?image=tombraiderunderworld009th4.jpg)
http://img442.imageshack.us/img442/450/tombraiderunderworld001nv9.th.jpg (http://img442.imageshack.us/my.php?image=tombraiderunderworld001nv9.jpg)
http://img299.imageshack.us/img299/3633/tombraiderunderworld003va0.th.jpg (http://img299.imageshack.us/my.php?image=tombraiderunderworld003va0.jpg)
http://img442.imageshack.us/img442/4060/tombraiderunderworld004no4.th.jpg (http://img442.imageshack.us/my.php?image=tombraiderunderworld004no4.jpg)
http://img247.imageshack.us/img247/4047/tombraiderunderworld005ss5.th.jpg (http://img247.imageshack.us/my.php?image=tombraiderunderworld005ss5.jpg)
http://img299.imageshack.us/img299/9579/tombraiderunderworld006ex0.th.jpg (http://img299.imageshack.us/my.php?image=tombraiderunderworld006ex0.jpg)
Link :- http://www.yougamers.com/previews/17287_tomb_raider_underworld-page2/ (http://www.yougamers.com/previews/17287_tomb_raider_underworld-page2/)
I love TR games & have played all of them.So, i'll be looking forward to this latest version also. :smile:
A better looking Lara
" The developers were very keen to show off the all-new game engine for Tomb Raider: Underworld, and the selected level, based in the jungles of Mexico, was a suitable choice. As one would expect for a modern renderer, all the usual bells and whistles are being applied: lots of polygons everywhere, to produce smooth curves; motion-captured animation; normal mapped surfaces with high resolution textures; HDR rendering, with bloom, depth-of-field and some motion blur, for post-processing effects; real-time shadowing, from multiple light sources, using filtered shadow maps; a global lighting model.
Particular focus was made of the new Lara Croft model - nothing radical, but more "natural" looking than previous renditions. The range of preset moves and animations has grown (for example, moving Lara through vegetation will force her to brush branches and leaves out of the way) but the level of interaction with the environment has improved too. In the past, contact with water would simply result in a visual reaction and although that still happens, wet surfaces and objects now behave differently to dry ones. Previously Lara would be able to climb all objects with equal ease, but this is no longer the case in Underworld. "
__________________________________________________ _________
Few Screenies 4 ya ( Click on the Pics to see them in full size )
__________________________________________________ __________
http://img442.imageshack.us/img442/1367/tombraiderunderworld007mg4.th.jpg (http://img442.imageshack.us/my.php?image=tombraiderunderworld007mg4.jpg)
http://img138.imageshack.us/img138/4374/tombraiderunderworld008af1.th.jpg (http://img138.imageshack.us/my.php?image=tombraiderunderworld008af1.jpg)
http://img120.imageshack.us/img120/6623/tombraiderunderworld009th4.th.jpg (http://img120.imageshack.us/my.php?image=tombraiderunderworld009th4.jpg)
http://img442.imageshack.us/img442/450/tombraiderunderworld001nv9.th.jpg (http://img442.imageshack.us/my.php?image=tombraiderunderworld001nv9.jpg)
http://img299.imageshack.us/img299/3633/tombraiderunderworld003va0.th.jpg (http://img299.imageshack.us/my.php?image=tombraiderunderworld003va0.jpg)
http://img442.imageshack.us/img442/4060/tombraiderunderworld004no4.th.jpg (http://img442.imageshack.us/my.php?image=tombraiderunderworld004no4.jpg)
http://img247.imageshack.us/img247/4047/tombraiderunderworld005ss5.th.jpg (http://img247.imageshack.us/my.php?image=tombraiderunderworld005ss5.jpg)
http://img299.imageshack.us/img299/9579/tombraiderunderworld006ex0.th.jpg (http://img299.imageshack.us/my.php?image=tombraiderunderworld006ex0.jpg)
Link :- http://www.yougamers.com/previews/17287_tomb_raider_underworld-page2/ (http://www.yougamers.com/previews/17287_tomb_raider_underworld-page2/)
I love TR games & have played all of them.So, i'll be looking forward to this latest version also. :smile: