Bio-Hazard
05-03-2006, 02:59 PM
"Introduction
While sifting around some hardware we were shoved in front of recently, we noticed one system had a copy of the Ghost Recon: Advanced Warfighter demo on it as well as a copy of the Cell Factor demo. And lo' and behold, there appeared to be a driver for an AGEIA PhysX processor loaded as well! Could this be our chance to see how the world's first PPU performs in these two titles? Yep!
If you need some background information on the AGEIA PhysX technology (http://www.pcper.com/article.php?aid=245#) and where it all began, then you need only look towards our own two preview articles on this very subject. The first was written right after E3 last year (http://www.pcper.com/article.php?aid=140) where the technology first made its debut and details a lot of the higher level views that AGEIA's founders had for the technology. More recently, in March of this year at the Game Developer's (http://www.pcper.com/article.php?aid=245#) Conference in San Jose, we received a lot of detail on the PhysX processor, the card that its going to be on in retail form, and how the technology works. Those are the details in our second article (http://www.pcper.com/article.php?aid=225).
We'll have a full review of the BFG PhysX card once we get one in a retail form, but for now, we couldn't pass up the chance to play with GRAW and a PPU now!"
http://www.pcper.com/article.php?aid=245
While sifting around some hardware we were shoved in front of recently, we noticed one system had a copy of the Ghost Recon: Advanced Warfighter demo on it as well as a copy of the Cell Factor demo. And lo' and behold, there appeared to be a driver for an AGEIA PhysX processor loaded as well! Could this be our chance to see how the world's first PPU performs in these two titles? Yep!
If you need some background information on the AGEIA PhysX technology (http://www.pcper.com/article.php?aid=245#) and where it all began, then you need only look towards our own two preview articles on this very subject. The first was written right after E3 last year (http://www.pcper.com/article.php?aid=140) where the technology first made its debut and details a lot of the higher level views that AGEIA's founders had for the technology. More recently, in March of this year at the Game Developer's (http://www.pcper.com/article.php?aid=245#) Conference in San Jose, we received a lot of detail on the PhysX processor, the card that its going to be on in retail form, and how the technology works. Those are the details in our second article (http://www.pcper.com/article.php?aid=225).
We'll have a full review of the BFG PhysX card once we get one in a retail form, but for now, we couldn't pass up the chance to play with GRAW and a PPU now!"
http://www.pcper.com/article.php?aid=245