PDA

View Full Version : Microsoft Says No Physics API


werty316
07-25-2006, 06:50 PM
The wait and approach isn't a bad idea, since the cards are running at $200+ and seem to have no discernible impact on the games so far and a physics API would help Havok and Aegia.

DirectX Physics rumors denied

Microsoft has denied its working on a DirectX physics API for the upcoming DirectX 10. DailyTech previously reported Microsoft may be interested in developing a physics API due to a job description on Microsoft’s employment page. However, according to a recent interview with Rick Wickham, Director of the Windows Gaming business in the September issue of Maximum PC magazine, such rumors were denied.

Wickham indicated that Microsoft is still planning to hire physics programmers, but the company's intention is to get a jump on physics processing should AGEIA and Havok really take off.

The job description is still posted on Microsoft’s careers webpage. It still wouldn’t be too surprising to see Microsoft add physics processing support to the next version of DirectX. ATI and NVIDIA are both developing GPU accelerated physics processing solutions using HavokFX. Havok has also recently released its Havok 4.0 SDK too. AGEIA also released its PhysX physics process with lukewarm response.

Article Source: http://www.dailytech.com/article.aspx?newsid=3476

tomato
07-25-2006, 07:12 PM
*sigh* I do hope that they won't make another "optional" but-will-end-being required add-on card... the consumer/gamer spends enough on components as it is.... while it's neat technology, I hope it's just a fad