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Asus ROG Poseidon Platinum GTX 980 Ti Review

BenchMarks

Unigine Heaven

Heaven Benchmark with its current version 4.0 is a GPU-intensive benchmark that hammers graphics cards to the limits. This powerful tool can be effectively used to determine the stability of a GPU under extremely stressful conditions, as well as check the cooling system’s potential under maximum heat output. It provides completely unbiased results and generates true in-game rendering workloads across all platforms.

Heaven

Heaven_1080

We like to start with Unigine Heaven 4.0 or 3DMark as both are standardized tests with no human interference and both use real life gaming engines to generate consistent results. At 1080p the Poseidon topped the chart but it was less than 1 FPS ahead of the EVGA Card. At stock speeds the Poseidon has a few MHz more core speed and we all know by running an OC and benching the Poseidon again we could grandstand a higher OC score but the quality and components of the ROG Poseidon speed for themselves and we don’t feel the need to run OC unless every card on the chart also shows an OC speed which would make the charts fairly unreadable.

Heaven_1440

Hitting 1440p on Heaven 4.0 we see the Poseidon chart topped again but by the same slender margin as the 1080p test. Given the same test system and same GPU core scores will be close in a well maintained test environment.

Settings for Unigine Heaven

Unigine Heaven Settings

1920 x 1080 2560 x 1440
  • Preset: Custom
  • Quality: Ultra
  • Tesselation: Extreme
  • Stereo 3D: Disabled
  • Multi Monitor: Disabled
  • Anti Aliasing: 8x
  • Full Screen: On
  • Resolution: Custom
  • Preset: Custom
  • Quality: Ultra
  • Tesselation: Extreme
  • Stereo 3D: Disabled
  • Multi Monitor: Disabled
  • Anti Aliasing: 8x
  • Full Screen: On
  • Resolution: Custom

3DMark Testing

FireStrike

FireStrike

Fire Strike is a showcase DirectX 11 benchmark designed for today’s high-performance gaming PCs. It is our most ambitious and technical benchmark ever, featuring real-time graphics rendered with detail and complexity far beyond what is found in other benchmarks and games today.

FireStrike Ultra (2160)

Firestrike Ultra

 

The most brutal of the 3DMark tests Firestrike Ultra sees the Poseidon about a hundred points out ahead of the EVGA GTX 980 Ti. Perhaps the Nvidia Drivers have matured a little or some fine tuning on the Rigs overclock but a leads a lead no matter how you look at it. The variances in core quality and operation can be as big a factor as anything else.

FireStrike Extreme

We drop down to Firestrike Extreme (1440p) and the gap between the Rog Poseidon and the EVGA card narrows with the Asus card topping the chart but by such a small amount it’s more of a tie than anything definitive.

FireStrike

In 1080p Firestrike the scores on the 980 Ti’s tend toward astronomical and the Asus ROG Poseidon GTX 980 Ti 18256 once we got it dialed in, Keep in mind we didn’t let off the 4.4GHz 5820k Overclock but the same exact OC saved to profile is used for testing on every card.

Bioshock Infinite

Set in 1912, the game has protagonist, former Pinkerton agent Booker DeWitt, sent to the floating air city of Columbia to find a young woman, Elizabeth, who has been held captive there for most of her life. Though Booker rescues Elizabeth, the two become involved with the city’s warring factions: the nativist and elite Founders that rule Columbia and strive to keep its privileges for White Americans, and the Vox Populi, underground rebels representing the underclass of the city. During this conflict, Booker learns that Elizabeth possesses strange powers to manipulate “Tears” in the space-time continuum that ravage Columbia, and soon discovers her to be central to the city’s dark secrets.

Bioshock

BioShock 1080

Bioshock Infinite shows that it’s not all that demanding but we keep using it because it scales well with both Nvidia and AMD GPU’s our Poseidon knocked it out of the park with 155.4 FPS.


BioShock_1440

At 1440p the Asus ROG Poseidon hits 138.73FPS which is barely slowing it down any from the 1080p test.

BIOShock_4K

We would consider BioShock Infinite as one of the few 4k ready games but if you want high settings it’s going to take a fairly top end GPU and the Asus ROG Poseidon GTX 980 Ti hit 61.3FPS with the EVGA GTX 980 ti snapping so close on its heels that it would be a photo finish if it were a horse race. Such small differences we would consider a tie.

BioShock Settings

1920 x 1080 2560 x 1440
  • DirectX 11
  • Ultra Quality
  • DODD Enabled
  • FXAA Enabled
  • DirectX 11
  • Ultra Quality
  • Dodd Enabled
  • FXAA Enabled

Battlefield 4

Battlefield 4™ on PC, powered by the advanced technology of DICE’s proprietary Frostbite™ 3 engine, blurs the line between game and glory. With dynamic destructable environments, vehicular combat, and the chaos of all-out-war with 64 players, Battlefield 4 on PC is an unmatched interactive experience.

In addition to its hallmark multiplayer, Battlefield 4 features an intense, dramatic character-driven campaign that starts with the evacuation of American VIPs from Shanghai and follows your squad’s struggle to find its way home.

There is no comparison. Immerse yourself in the glorious chaos of all-out war, found only in Battlefield.

Battlefield 4


Battlefield4_1920

Battlefield 4 at 1080p is pretty playable and all our GPU’s produce playable rates but the GTX 980 TI’s just smash the game.

Battlefield4_1440

Moving to 1440p we drop about 40 FPS in just one fell swoop and the Asus ROG Poseidon turns in 75.1 FPS.

Battlefield4_4K

Moving to 4k testing is brutal in almost all games when settings are set to Ultra settings but the Asus ROG POseidon GTX 980 Ti came in at 42.1 FPS.

 

Battlefield 4 Settings

`1920 x 1080 2560 x 1440
  • Graphics Quality: Custom
  • Texture Quality: Ultra
  • Texture Filtering: Ultra
  • Lighting Quality: Ultra
  • FX Quality: Ultra
  • Post Process Quality: Ultra
  • Mesh Quality: Ultra
  • Terrain Quality: Ultra
  • Terrain Decoration: Ultra
  • Antialiasing Deferred: 4x MSAA
  • Antialiasing Post: High
  • Ambient Occlusion: HBAO
  • Graphics Quality: Custom
  • Texture Quality: Ultra
  • Texture Filtering: Ultra
  • Lighting Quality: Ultra
  • FX Quality: Ultra
  • Post Process Quality: Ultra
  • Mesh Quality: Ultra
  • Terrain Quality: Ultra
  • Terrain Decoration: Ultra
  • Antialiasing Deferred: 4x MSAA
  • Antialiasing Post: High
  • Ambient Occlusion: HBAO

FarCry 4

The game follows Ajay Ghale, a young Kyrati-American of Nepali origin who returns to his native country of Kyrat (presently in Nepal) to spread his deceased mother’s ashes. Kyrat was an autonomous state in the Himalayas ruled by separate Kyrati Kings. Kyrat is derived from Kirati, a collection of Himalayan people originating from Tibet bordering the Himalayas. Ajay finds the country in a state of civil war between Kyrat’s Royal Army led by the country’s eccentric and tyrannical king Pagan Min and the Golden Path, a rebel movement fighting to free Kyrat from Min’s oppressive rule. The choices Ajay makes will determine the fate of Kyrat. This story has been inspired by the ten-year-long Maoist insurgency in Nepal.

FarCry 4

FarCry4_1080

FarCry 4 is fairly demanding on lower Tier the 960’s and 380’s struggles with it at 1080p but the top end Asus ROG Poseidon topped the chart by under 1 FPS and as with motherboards a lot of your purchase decision should be on internal components and features on similar models.

 

FarCry4_1440

Knock FarCry 4 up to 1440p and the 960’s and 380’s can’t cope at high graphical settings. The Poseidon 980 Ti t  the lead to the EVGA 980 Ti at that slim of a difference in score we consider it a tie.

FarCry 4k

A few of our GPUs stood up under 4k testing and the 980 Ti’s took the definitive lead and the Asus ROG Poseidon came in a frame ahead of the EVGA but thus far performance wise we’ve seen little difference.

FarCry 4 Settings

1080p 1440p
  • Graphics Quality: Custom
  • Motion Blur : On
  • Textures: Ultra
  • VSync: Off
  • Shadow: Ultra
  • Post FX: Ultra
  • Geometry: Ultra
  • Vegetation: Ultra
  • Terrain: Ultra
  • Water: Ultra
  • Environment: Ultra
  • Ambient Occlusion: HBAO+
  • Anti-Aliasing Quality: MSAA-4X
  • Godrays: Volumetric fog
  • Fur : On
  • Trees relief : On
  • Graphics Quality: Custom
  • Motion Blur : On
  • Textures: Ultra
  • VSync: Off
  • Shadow: Ultra
  • Post FX: Ultra
  • Geometry: Ultra
  • Vegetation: Ultra
  • Terrain: Ultra
  • Water: Ultra
  • Environment: Ultra
  • Ambient Occlusion: HBAO+
  • Anti-Aliasing Quality: MSAA-4X
  • Godrays: Volumetric fog
  • Fur : On
  • Trees relief : On

Metro Last Light

Metro: Last Light is the sequel to Metro 2033. Published by Ukrainian game studio 4A Games, it is set in the same post-apocalyptic future as its predecessor, where mankind tries to survive in the underground of Moscow’s Metro. The story takes you through claustrophobic tunnels where you fight both humans and mutants. Each step takes you closer toward revealing a dark future and the possibility to prevent it.

Just like in the last title, the 4A Engine is used. It fully supports DirectX 11, Tessellation and Physics, we test with Physics turned off.

Metro

Metro Last Light 1080

Metro Last light has always had good scaling for GPU’s and as the setting and resolution are turns up posts a challenge for most modern GPU’s. As in the other tests we see the EVGA GTX 980 Ti and the Asus Poseidon scrapping for dominance and only achieving what we would call an epic tie.

Metro_1440

 

We haven’t done much 4k testing on Metro Last Light, we fired it up a couple of times and got Frames down in the 17FPS range and to get playable frame rates we just about had to switch graphical settings to stick figure mode so 1440K is as high as it goes. THe might GTX 980 Ti’s top the charts easily and with no definitive FPS difference.

 

Metro: Last Light Settings

1080p 1440p
  • Quality: Very High
  • Texture Filtering: AF16x
  • Motion Blur: Normal
  • SSAA: On
  • Tesselation: Very High
  • Quality: Very High
  • Texture Filtering: AF16x
  • Motion Blur: Normal
  • SSAA: On
  • Tesselation: Very High

CRYSIS 3

Crysis 3

Crysis 3 is the Fourth installment in the Crysis series. It is was released on February 19th, 2013 in North America, and February 21st in Europe. It was made using CryENGINE 3 and published by Electronic Arts.

Just an editorial note, Crysis 3 running CryEngine 3 at very high settings kills the FPS of GPU’s so badly no real comparison can be made so we use medium settings. When EA catches up with reality and better optimizes the game we’ll gladly retest at Uber High Settings.

Crysis3_1080

Crysis 3 is either the most brutal game for GPU’s or it was optimized by 3 monkeys coding in the dark wearing winter mittens on their hands so we use medium settings to give an idea of what setting you would need on GPU’s to get into the game. The Asus ROG Posiedon blasted through with over a 100 FPS at medium settings so you would be able to crank up the settings at 1080p.

Crysis3_1440

 

We drop about 40 FPS going to 1440p on medium settings so imaging the drop with high or uber settings just boggles the mind but our Asus ROG Poseidon racks up 63.2 FPS finishing out the gaming charts with  style on this GPU crushing machine.

Crysis 3 Settings


1080p

1440p
  • Anti Aliasing: MSAA low 2x
  • Texture Resolution: Medium
  • Vsync: No
  • System Spec: Medium
  • Game Effects: Medium
  • Object: Medium
  • Particles: Medium
  • Post Processing: Medium
  • Shading: Medium
  • Shadows: Medium
  • Water: Medium
  • Anisotropic Filtering: 2x
  • Motion Blur Amount: Medium
  • Lense Flares: Yes
  • Anti Aliasing: MSAA Low 2x
  • Texture Resolution: Medium
  • Vsync: No
  • System Spec: Medium
  • Game Effects: Medium
  • Object: Medium
  • Particles: Medium
  • Post Processing: Medium
  • Shading: Medium
  • Shadows: Medium
  • Water: Medium
  • Anisotropic Filtering: 2x
  • Motion Blur Amount: Medium
  • Lense Flares: Yes

 

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