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The game starts out with a cinematic showing Kerrigans rescue by Jim Raynor the lead role in the Terran campaign. Their past is a bit troubling as Raynor and Kerrigan were romantically involved before she had been captured and infested by the Zerg swarm which led to her eventually rising up to the figurehead position for the Zerg species as the queen of blades.
Upon placing her in the holding cell the Terran leadership was doing tests on her to see to what level the Zerg still had control of her and to try and see how the Zerg are controlled. This is where you jump in as yous tart to learn the basics of controlling the Zerg Drone units. Of course that could have been well enough but as we know humans inherently always push too far well they asked you (Kerrigan) to make some Zergling units which are small attack units and from there all hell breaks loose.
Once your Zerglings break loose the campaign starts to throttle up as you now are tasked with the job of clearing out the Terran base and freeing all of the imprisoned Zerglings. From there you escape with Jim Raynor and start on your Journey as Sarah Kerrigan (Queen of Blades) in an attempt to find yourself and also solve the internal struggle to keep humanity while also controlling the swarm in an effort to beat back the opposing dominion forces and find Jim Raynor all at the same time as he was left behind during the effort to free Kerrigan from the facility.
Once in the game we were a little surprised as the macro of a normal RTS is kind of in the back seat with more control based around the single character of Kerrigan. As avid gamers, we also play many games such as Diablo III and we can definitely say that this felt a bit more like a RTS with some RPG tones than just a straight build and attack RTS. This does not take away from the gameplay at all but it is worth noting as the Wings of Liberty campaign definitely had a different feel to it.
We will not give away any spoilers to the ending or storyline, but we will say that just like in Wings of Liberty, there are so many units we would love to see available in the multiplayer as we think it would add so much variety to the builds that it would add a lot more opportunities to not follow some of the cookie cutter builds out there just to climb the ladder.
Those who are fans of the storyline for Starcraft will love this game for sure but you definitely do a feel a bit lead through each level toward the piece of cheese at the end of the puzzle. All in all it is a rich experience enhanced with simply amazing cinematics, speaking of that we really think with the ability Blizzard show here there is no reason they should not make a animated film as the quality alone could easily attract those who are not gamers to see it.
The Multiplayer is what Starcraft has been all about as you can jump into the ladder and play from 1v1 to 4v4 or anywhere in between in a all out war to control the battlefield. This is one of the aspects that really put Starcraft on the map is the sheer mix of units that can be made and the strategies that can be used to go out and simply destroy your opponent.
With Heart Of the Swarm, many new units were added:
Another aspect of the multiplayer interface which I really like is the tutorials which will help a novice user get used to the flow of the game and what units should be built and when. We believe this is one of the biggest issues is that many times gamers feel all alone in a sea of RTS with nobody to help them understand what they should do next. With the new training missions it should enable new players to pick up much faster and be more competitive.
The Arcade is something we like as 1v1/2v2/so on can get a bit tiresome, and sometimes you just want to play around with the game’s features. For this purpose, Blizzard has the Arcade, which has many custom game types, such as Nexus Wars where you can just go and try different play styles. All in all it just adds a bit more playability to the game beyond a standard head to head build-and-fight match.
The Blizzard team has started to notice that a huge part of retaining players is to have a social aspect where players feel they can connect within the game itself. They now have social groups and features that allow a much more communication and connection friendly experience which should definitely help retain many more players and add to a much larger loyal following for future Starcraft titles.
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