Starcraft has been around for a very long time now and it shows in the refinement of the game. The single player is a hybrid of RPG and RTS styling which makes for a unique gaming experience that feels a bit more single player like Diablo III than it does StarCraft II but we wont complain as we definitely felt a connection to the character throughout the campaign.
The multiplayer is still mostly the same, which is both good and bad. The multiplayer feature of StarCraft was always excellent to begin with, so we are happy that Blizzard decided to keep it as is. At the same time, we know that playing just multiplayer head-to-head matches can get boring after a while, which is why we are happy with the addition of the Arcade mode, which allows you to experiment with the game a bit.
The new units definitely add to the mix and change it up a bit so that the standard old builds used in WOL multiplayer will likely no longer work, but also these new units give a much more unique unit composition possibilities which will lend to a lot more possibilities when it comes to how you want to play a match. Add to this the fact that there are now training tutorials means you will not be stuck watching streams of pro players just to find out what you should build first.
Starcraft II: Heart of The Swarm receives top honors for being a damn good game built to change up some key features and add new ones while not breaking an already winning formula. If you have never played Starcraft, give Heart of The Swarm a shot as it will likely provide you countless hours of good game time and excellent replayability with the arcade and multiplayer options.
|OUR VERDICT: StarCraft II: Heart of the Swarm|
|Summary: Starcraft has had a very long history at this point and Blizzard has enhanced it well with Heart of The Swarm, for this it recieved the Bjorn3D Golden Bear Award.|